Wednesday, October 25, 2017

Wednesday Comics: Storm: The Slayer of Eriban (part 3)

My exploration of the long-running euro-comic Storm, continues with his adventures in the world of Pandarve. Earlier installments can be found here.


Storm: The Slayer of Eriban (1985) 
(Dutch: De Doder van Eriban) (part 3)
Art by Don Lawrence; script by Martin Lodewijk

After docking the ship on the strange planetoid, Marrow, the young assassin, Renter, decides he needs to reconnoiter the city to figure out a way to get close to his target. He takes Ember with him to look less conspicuous: She can pass as his sister--or mother. Ember isn't pleased.

They see people entering some sort of arena and decide to check it out. They learn it's a sort of gladiatorial game called Barsaman. It's more than a game to the people of Marrow; it's practically a religion.


The columns lower at different rates, providing a constantly changing battlefield. In the end, only one competitor is left standing.


Renter is interested when he hears there is a more important Barsaman game coming:


He has figured out how he can get to his target. He returns to the ship with plans to sail to the capital. He finds that in his absence Storm and Nomad have been playing a new game--and they've got spectators.



Renter has no patience for such things. He tells them to set sail.

[Note: In the publication of this Story in Heavy Metal, Barsaman was called Barsball.]

TO BE CONTINUED

Monday, October 23, 2017

Mortzengersturm: Back in Print


That manticore wizard is at it again on the Prismatic Peak. I have a few copies available of the adventure that Christopher Helton at Enworld declares "channels the darkness of an 80s fantasy movie through the lens of old Hanna Barbera cartoons" and John Arcadian at Gnome Stew calls "incredibly fun and whimsical."

Order soon, supplies are limited!

Sunday, October 22, 2017

Duelling Babysitters

The Halloween season is upon us, and if that puts you in the mood for a horror-comedy about kids who seem a bit old to have babysitters in bloody confrontation with said babysitters, then there are options available for streaming. Before I go into details, I have to warn you that discussion of these films necessitates some spoilers, so if you are particularly adverse, the bottom line is both Better Watch Out and The Babysitter (2017) are worth checking out.


(here we go...)

Better Watch Out is also a Christmas film, and it suggests that Home Alone might have a lot to answer for. Precocious 12 year-old Luke and his medicine-cabinet raiding, bad influence best friend, Garrett seem to have learned its lessons in mayhem well. At first, though, all we know is that Luke has high hopes of seducing his 17 year-old babysitter, Ashley, involving watching horror films. Before his clumsy efforts get too far, there is apparently a home invasion, but all is not as it seems. Suffice it to say, Ashley spends a night trying to escape a pre-teen sociopath amid some gruesome deaths and a few booby traps.

The Babysitter is directed by the infamous McG and is consequently more over-the-top than Better Watch Out, and bit more farcically humorous. Here, the 12 year-old is Cole, who is bullied by neighbors and suffers from anxiety about almost everything, but he does have a very attractive and almost preternaturally cool babysitter, Bee, who genuinely seems to enjoy spending time with him. The downside is that Bee is the leader of a Satanic cult and she and her cult of evil high school stereotypes have sacrificed a guy in Cole's living room after a game of spin the bottle. Cole must find his courage to make it through the night, and in the process deliver improbable and occasionally gory cinematic deaths to the Satanic teens.

So you've got choices: evil charge or evil babysitter. Then again, you could just make it a double feature.




Friday, October 20, 2017

Weird Revisted: Hobogoblin Garbage Kings!

This post related to the City and Weird Adventures first appeared on Halloween in 2011. I think I may can coined the term "nyfitsanthropy."


The City generates a lot of garbage, and most of it goes to the expansive Klaw Island landfill. Marshy Klaw Island has always had a sparse human population, but the coming of the landfill with its hills of garbage and pits of refuse has drawn gangs of hobogoblins.

The hobogoblins have divided up into tribes with zealously guarded territories. They mine the garbage for usable (and saleable) items. Hobogoblin “alchemists” have become adepted and making various minor potions with the most dubious of alchemical wastes, and can distill hooch from virtually anything organic.

The hobogoblins must defend their holdings from monsters of various sorts, attracted to the waste. They’ve been able to train giant rats as guard animals to protect their settlements from giant insects, aggressive fungi, or hungry otyughs. In years past, inbred wererat clans sometimes contested the hobogoblin hegemony, but periodic eradication and vaccination campaigns by City sanitation officials seemed to have sharply curtailed (if not eradicated) nyfitsanthropy on the island.

Hobogoblin legends tell of the first and greatest of the landfill kingdoms, Wastenot, a scrap Atlantis now sunk beneath the brackish waters of Lake Zathogua. Hubris of the swells in Wastenot led to neglect of due tribute to the beast of the lake, and all of Wastenot’s “grandeur” was pulled down by pale and vengeful tentacles in a single night.

Thursday, October 19, 2017

Castle Zyrd Treasures: The Jeweled Thief


One of the most unusual treasures rumored to be have once resided (and perhaps does still) in the Castle of Zyrd is the remains of the once-famed thief, Kathulos, who specialized in the theft of valuable jewels. The archmage Zryd (so the story goes) for a time dabbled in the creation of miniature worlds within large, semiprecious stones. He would populate these worlds with animalcules and homuncules and watch their lives play out with in.

A cabal of sorcerers of Carsulth, rightly fearful of the archmage, but also covetous of his knowledge and art, hired Kathulos to infiltrate Zyrd's Tower of Magic and bring one of the world stones back for their study. The thief was supplied with certain charms to aid his trespass--minor ones lest Zyrd be alerted by arcane means the cabal all agreed he must possess--and given a substantial advance against the sum of his final remuneration to be paid upon delivery.

The existence of the jeweled statue of Kathulos argues persuasively that the initial phase of his mission was successful, but latter portions less so. The prevailing belief is that Zyrd transmuted the substance of Kahtulos's living body to ruby or something very like it it. Some legends say the thief still lives in this state, after a fashion.

It goes without saying that a human-sized statue made of gemstone would be quite valuable--an emperor's ransom--but of course the not-insignificant difficulties in carting it away are likely smaller than the attendant difficulty of finding a suitable and trustworthy buyer. The world stones that Kathulos sought are a far more reasonable prize, though the jeweled thief remains a singular cautionary tale against their pursuit.

Wednesday, October 18, 2017

Wednesday Comics: The Clandestinauts


Comics don't get much more D&D than Tim Sievert's The Clandestinauts. There are, of course, others to mine this territory (including the Intrepideers, which Sievert also did some issues of), but the Clandestinauts has pretty much perfected a combination of random death, weird encounters, seat-of-the pantaloons improvisation, and  character casualness to the above that really feels like something out of a longrunning campaign.

The Clandestinauts starts in media res with an established group of adventurers in the thick of things in a dungeon. Things are not going well:


They manage to make it out of this predicament, but then the part gets split for a while, having encounters both dangerous and at times a bit farcical before coming together again. The characters are not particularly heroic, though they are competent enough to do this job--if not in a particularly elegant way.

Obviously not completely serious, but not a lampoon either, Sievert shows up the gaming dungeoncrawl as it generally is, not how D&D fiction (or some adventure designers) would like it to be. Check it out.It's free to read!

Monday, October 16, 2017

More Operation Unfathomable Comics Pages

Here are more of the comics pages that will appear in the Operation Unfathomable Player's Guide, coming soon.